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Ridden
GENRE: Hack and Slash, Action, RPG
ENGINE: Unity
PLATFORM: PC
TEAM SIZE: 7
PROJECT DURATION: 6 Weeks
It's the Victorian Era and the Plague has mutated it's hosts into zombies!
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The 'Ridden' now roam the streets and you, the local scientist, must venture through the streets of London to find the cure to the now rapidly spreading virus!
MY CONTRIBUTIONS:
Level Design
Lighting
Project Management
Particle Effects
I spent the vast majority of the 6 weeks experimenting with Unity's VFX graph, of which I had many fruitful results.
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The level that I did make, I felt was a little large for what I was envisioning; however, with the amount of enemies that the level can produce, it's size is useful. I now spend more time reviewing my designs before I implement them.
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The lighting was personally my strongest point in this project. The lighting used was with Unity's HDRP global volume settings, which made for a more beautiful mood setting atmosphere.