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Ridden

GENRE: Hack and Slash, Action, RPG

ENGINE: Unity

PLATFORM: PC

TEAM SIZE: 7

PROJECT DURATION: 6 Weeks

It's the Victorian Era and the Plague has mutated it's hosts into zombies!

The 'Ridden' now roam the streets and you, the local scientist, must venture through the streets of London to find the cure to the now rapidly spreading virus!

MY CONTRIBUTIONS:

Level Design

Lighting

Project Management

Particle Effects

I spent the vast majority of the 6 weeks experimenting with Unity's VFX graph, of which I had many fruitful results.

The level that I did make, I felt was a little large for what I was envisioning; however, with the amount of enemies that the level can produce, it's size is useful. I now spend more time reviewing my designs before I implement them.

The lighting was personally my strongest point in this project. The lighting used was with Unity's HDRP global volume settings,  which made for a more beautiful mood setting atmosphere.

Website designed by Luke Marks 2020

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