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Ridden

GENRE: Hack and Slash, Action, RPG

ENGINE: Unity

PLATFORM: PC

TEAM SIZE: 7

PROJECT DURATION: 6 Weeks

It's the Victorian Era and the Plague has mutated it's hosts into zombies!

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The 'Ridden' now roam the streets and you, the local scientist, must venture through the streets of London to find the cure to the now rapidly spreading virus!

MY CONTRIBUTIONS:

Level Design

Lighting

Project Management

Particle Effects

I spent the vast majority of the 6 weeks experimenting with Unity's VFX graph, of which I had many fruitful results.

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The level that I did make, I felt was a little large for what I was envisioning; however, with the amount of enemies that the level can produce, it's size is useful. I now spend more time reviewing my designs before I implement them.

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The lighting was personally my strongest point in this project. The lighting used was with Unity's HDRP global volume settings,  which made for a more beautiful mood setting atmosphere.

Website designed by Luke Marks 2020

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