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Daebellum
GENRE: Metroidvania, 2D Pixel, RPG, Fighting
ENGINE: Unity
PIPELINE: Universal Render Pipeline
PLATFORM: PC
TEAM SIZE: 7
PROJECT DURATION: 18 Weeks
In Daebellum you play as 'Malladus', 13th son of 'Amor' ruler of Infernum.
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Your task is to subjugate your elder siblings and fight your way to the top and become the ruler of Infernum.
MY CONTRIBUTIONS:
Level Design
Lighting
Particle Effects
Emission Mapping
Sound Design
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My first major project done in a team.
The bulk of my time was spent on Level Design, Lighting and Emission Mapping.
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My level designs were reviewed with feedback more thoroughly compared to the previous year, and I am satisfied with how they turned out.
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Due to the use of URP (Universal Render Pipeline) the lighting of the 2D space was easy and looked beautiful.
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The use of Emission Mapping on the 2D sprites allowed for the glowing effect that they host.
The maps are a combination of Unity's Shadergraphs and alpha mapping over the top of the sprite's sheets.
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Particles were a dual effort with fellow designer James Zissis.