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Daebellum

GENRE: Metroidvania, 2D Pixel, RPG, Fighting

ENGINE: Unity

PIPELINE: Universal Render Pipeline

PLATFORM: PC

TEAM SIZE: 7

PROJECT DURATION: 18 Weeks

In Daebellum you play as 'Malladus', 13th son of 'Amor' ruler of Infernum.

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Your task is to subjugate your elder siblings and fight your way to the top and become the ruler of Infernum.

MY CONTRIBUTIONS:

Level Design

Lighting

Particle Effects

Emission Mapping

Sound Design

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My first major project done in a team.

The bulk of my time was spent on Level Design, Lighting and Emission Mapping.

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My level designs were reviewed with feedback more thoroughly compared to the previous year,  and I am satisfied with how they turned out.

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Due to the use of URP (Universal Render Pipeline) the lighting of the 2D space was easy and looked beautiful.

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The use of Emission Mapping on the 2D sprites allowed for the glowing effect that they host.

The maps are a combination of Unity's Shadergraphs and alpha mapping over the top of the sprite's sheets.

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Particles were a dual effort with fellow designer James Zissis.

Website designed by Luke Marks 2020

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