

Daebellum
GENRE: Metroidvania, 2D Pixel, RPG, Fighting
ENGINE: Unity
PIPELINE: Universal Render Pipeline
PLATFORM: PC
TEAM SIZE: 7
PROJECT DURATION: 18 Weeks
In Daebellum you play as 'Malladus', 13th son of 'Amor' ruler of Infernum.
Your task is to subjugate your elder siblings and fight your way to the top and become the ruler of Infernum.
MY CONTRIBUTIONS:
Level Design
Lighting
Particle Effects
Emission Mapping
Sound Design
My first major project done in a team.
The bulk of my time was spent on Level Design, Lighting and Emission Mapping.
My level designs were reviewed with feedback more thoroughly compared to the previous year, and I am satisfied with how they turned out.
Due to the use of URP (Universal Render Pipeline) the lighting of the 2D space was easy and looked beautiful.
The use of Emission Mapping on the 2D sprites allowed for the glowing effect that they host.
The maps are a combination of Unity's Shadergraphs and alpha mapping over the top of the sprite's sheets.
Particles were a dual effort with fellow designer James Zissis.